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Minecraft: Bedrock Edition 1.18.10 patch update improves vanilla parity, adds experimental frogs, and more

Minecraft: Bedrock Edition, the platform-doubter version of Mojang Studios' legendary Minecraft survival game, regularly enjoys updates that bring fresh fixes, new features, and more. On Tuesday, Mojang began releasing Minecraft: Boulder Edition i.18.x, a patch update that encompasses weeks of previous beta tests and feedback into one sizeable release for players everywhere.

The new patch update includes well over a hundred fixes and improvements, with an impressive changelog spanning almost the entirety of Minecraft and the Caves and Cliffs Update. Highlights of the update include dozens of vanilla parity tweaks that bring the Bedrock Edition closer to its older sibling, the Java Edition, dozens more fixes and quality-of-life improvements, a long list of creator-focused changes, and more.

At that place are too experimental features hailing from The Wild Update, the next major content update for Minecraft. Starting with this update, any interested players tin can flip a toggle to access upcoming features similar frogs, tadpoles, and sculk blocks. When The Wild Update officially arrives afterwards in 2022, it'll bring new mobs like frogs and The Warden, the Deep Dark biome, and more.

Minecraft: Boulder Edition 1.18.10 is at present available anywhere Minecraft is, including Xbox, PC, PlayStation, Nintendo Switch, Android and iOS, and Xbox Game Pass.

It'due south an easy exclamation that Minecraft is the greatest game ever fabricated, and that's partially because of Mojang Studios' constant deluge of updates and fixes over time. Minecraft is i of the best Xbox games you can play, and the 1.18.10 patch update makes it fifty-fifty ameliorate.

In case you missed information technology, the current Minecraft: Bedrock Edition beta program will eventually be replaced by the new Minecraft Preview game, which is now available to examination on Xbox.

The total changelog for Minecraft: Bedrock Edition 1.xviii.10 includes:

Changes

  • World settings can now be changed directly on Realms, just like local worlds
  • If you're playing in Due south Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay

Vanilla parity

  • Added the Earth Banner Pattern on Boulder
  • Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the footing afterward a raid is defeated
  • Villagers now make a "No" audio when attempting to make a trade that they are out of stock
  • Players no longer gain a particle issue when obtaining Bad Omen from Pillager Captains
  • Iron Golems at present prove different degrees of cracking depending on their health
    • Atomic number 26 Ingots can be used on damaged Fe Golems to repair them
  • Removed the emerald icon above a Villager's head when trading
  • Iron Golems at present only assail players that have very bad continuing in a village after attacking a Villager
  • Glow Lichen at present has similar brightness every bit Java Edition
  • Foxes now aim downwardly when they pounce
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Biome decoration features in cave biomes now have similar frequency as Java Edition
  • Adapted the "otherside" music disc to give off a redstone signal of 14 to lucifer Java Edition
  • Adjusted the "Pigstep" music disc to give off a redstone point of 13 to lucifer Java Edition
  • Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition
    • Lodestone Compass
    • Oak Door, Nighttime Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
    • Oak Sign, Dark Oak Sign, Birch Sign, Bandbox Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign
    • Campfire and Soul Bivouac
    • Particular Frame and Glow Detail Frame
    • Glow Berry Vines
    • Comparator (On)
    • Wither
  • Additional texture updates
    • Updated Glass Pane superlative to match the new texture on Coffee Edition
    • Fixed the pinnacle texture of Night Oak Logs
    • Updated Stripped Nighttime Oak side texture to lucifer the new texture on Java Edition
    • Updated Dirt Path side texture (MCPE-148568)
    • Changed 'door_oak' texture filename back to 'door_wood'
    • Reversed Parrot head and fly bottom textures
    • Moved Beetroot and Melon Seed textures 1 pixel row down to match Coffee Edition
    • Removed unused pixels in Cocoa Beans stage 0 and phase 1 textures to match Coffee Edition
    • Updated Smooth Stone texture in Armor Stand base
    • Removed horizontal lines in Oak and Iron upper Door textures
    • Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition
    • Inverse alpha values of Red and Blue Stained Glass textures to lucifer Coffee Edition
    • Stock-still the hammer icon's color palette on the Anvil screen
    • Updated Dark Oak Planks on the Cartography table textures
    • Updated Spruce Planks on the Barrel bottom texture
    • Updated Planks on the Lectern base texture
    • Fixed highlight inconsistencies in Gold and Diamond Armor textures
    • Removed wandering pixel in the Carrot stage three texture
    • Centered the dorsum texture of Axolotls
    • Boat oars at present have the aforementioned color every bit the Boat

The Wild Update experimental features

Frogs & tadpoles

  • Frogs will spawn in Swamp biomes
  • Frogs can croak, jump, swim, and walk on state
  • Frogs tin eat small Slimes, causing a Slime Ball to drop
  • Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
  • Frogs lay eggs later mating
  • Frog eggs that hatch spawn Tadpoles
  • Tadpoles that grow up will turn into a Frog
  • Tadpoles can swim in h2o
  • Tadpoles "leap around" like fishes when on country, and eventually die
  • Tadpoles grow into a different blazon of Frog based on the biome they are built-in in
  • Tadpoles can exist caught in a Bucket

Froglight

  • Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
  • The Froglight blocks emit lite
  • The blocks are obtained by luring a Frog close to a small Magma Cube
    • The Frog volition eat the Magma Cube and a Froglight cake will drop
    • Each Frog variant will cause a different Froglight block to driblet

Sculk

  • Sculk block features are now accessible past enabling this toggle

Fixes

Performance & stability

  • Fixed an upshot that could cause entities in a chunk not to save when exiting a world
  • The game at present loads certain seeds and worlds around Mesa biomes without crashing
  • Fixed a crash that could occur when trading Maps with Cartographer Villagers
  • Fixed a crash that could occur when shift-clicking Armor in the Crafting Tabular array while using Pocket UI
  • Stock-still issue where breaking blocks, opening chests, and inbound portals would exist delayed/not work when in that location are lots of mobs nearby
  • Optimized the placement of geode features in the world
  • Reduced the corporeality of network packets sent with the subchunk request system and packet optimizations

Gameplay

  • Boats no longer disappear when getting out of them after a long ride
  • Players can at present use emotes while standing on Scaffolding
  • Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
  • The "Iron Belly" achievement can once more exist unlocked
  • Players tin no longer exist hurt by their own armor enchantments such as Thorns
  • Fixed a camera issue when entering a Bed while still in glide mode
  • Pillager Outposts at present spawn the correct number of Pillagers and Iron Golems

Earth Generation

  • Big Dripstone feature does not generate floating on tiptop of lava anymore
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height 1
  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites
  • Lava pools now only generate in positive Y coordinates
  • Lava pools that generate close to Y=0 volition have Deepslate and Stone blocks casing
  • Coral now generates in the deeper depths of Warm Oceans
  • The Grove biome now has more variety of Bandbox Copse
  • Fixed Mesa and Frozen Body of water biomes having inconsistent generation on Realms
  • The Bedrock layer in old globe chunks is now replaced with Deepslate between y=0 and y=8
  • Copper Ore tin now generate in Deepslate variant in Dripstone Caves
  • Ruined Portals nether Ocean and Swamp biomes are no longer waterlogged and will spawn dry
  • Chests and Monster Spawners once over again generate correctly in structures
  • The bottoms of hoodoos in Eroded Badlands biomes no longer make apartment ceilings in caves underneath
  • Lily Pads no longer generate in aquifers under Swamp biomes
  • Fossils tin can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks
  • Fossils will no longer generate floating in caves or water
  • Mineshafts now ever generate above the Bedrock layer
  • Iceberg features no longer supercede Snow Blocks of Igloo structures
  • H2o in open-air mount caves no longer generates unevenly
  • Aquifers no longer generate with missing water blocks

Mobs

  • Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their corresponding snowy variants
  • Goats at present spawn in the Jagged Peaks and Frozen Peaks biomes
  • Axolotl walk animations are at present afflicted by speed
  • Slimes are once once more aggressive towards Snow Golems
  • Fixed a bug where the Ender Dragon would get invisible when flying towards the portal fountain after dying
  • When using the Education Edition toggle, Axolotls, Bees, Bats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons fastened to them. Wow, that's a lot of mobs!
  • Skeleton Horsemen now pathfind correctly
  • Farmer Villagers no longer pick upwards more than than 8 stacks of items
  • Untamed Cats can now be leashed
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player

Blocks

  • Burn can no longer be placed on top of Lightning Rods
  • The width of Walls connecting to Candles is now right
  • Improved the animation of falling block entities (for case, Sand and Gravel)
  • Amethyst Clusters are now properly destroyed when the supporting block is destroyed
  • Copper Blocks and variants now oxidize in the Nether
  • Big Dripleaf placement has been restricted to Dirt, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
  • Water blocks near edges should now flow properly
  • Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded
  • Fixed End Crystal beams non rendering when an End Crystal was out of the players sight
  • Fixed Structure Blocks infinitely spawning the same entities when loading a structure
  • Construction Block structures now correctly transform (rotate and / or mirror) multiface blocks, like Glow Lichen
  • Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
  • Pointed Dripstone can now only exist placed on total faces of blocks
  • Glow Lichen is now oriented the correct way when placed
  • Magma Blocks no longer deal damage when the Fire Damage game rule is disabled
  • Flower blocks are now properly destroyed by explosions when inside snow layers
  • Portal blocks are no longer obtainable in Survival fashion
  • Primed TNT will no longer explode when spawned using /summon and the TNT Explodes game rule is disabled
  • Cocoa Pods placed on clamper borders no longer break upon reloading a world
  • Fixed Observer Block retaining its lit state while in the inventory if destroyed while blinking
  • Fixed an issue where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
  • Light Block light intensity can now exist incremented periodically while belongings right-click / interact
  • Light Block light intensity tin now be changed on touch on-input devices
  • Light Blocks can at present be placed on other Light Blocks while sneaking
  • Fixed Light Cake's brightness not being adjustable when playing in VR
  • Fixed Light Block not being continuously placed while property the 'Identify' button
  • Calorie-free Blocks can now be waterlogged

Items

  • Furnaces now consistently output the expected number of items subsequently completing a smelt
  • Stored feel in a Furnace can no longer be duplicated
  • The Bow'due south shaking animation now only appears when the Bow is fully drawn
  • Nutrient once again applies status effects when eaten
  • Get-go the position of Maps held in hand relative to the screen's aspect ratio so they ever stay close to the screen's edge and remain fully visible
  • Detail data no longer gets corrupted when items are placed in mobs' hands
  • Fixed first person off-hand Shield blocking animation

Accessibility

  • Fixed an issue with Screen Reader on the "Save purchase to a Microsoft Business relationship" screen
  • Screen Reader now correctly reads the names of experimental toggles

User interface

  • Added appropriate padding to the "Item Text Proper noun" box on the user interface for when players have Armor equipped in Survival mode and select items via the hotbar
  • Stock-still an issue where text shadows had a reduced offset when text message contains button glyph
  • Stock-still an issue with getting a faulty purchase page for Realms when the maximum number of Realms are already endemic on the electric current platform
  • Fixed the Achievements button non existence attainable when scrolling up on the Pause Screen
  • Fixed the food cooldown visual non existence semi-transparent on the HUD
  • The "Invite to game" and player role buttons on the Intermission Screen now have a white border when focused with custom resolution
  • The "Invite to Game" push on the pause screen now disables correctly when a server is total
  • Fixed tab lodge on the Settings menu when navigating with gamepad bumpers
  • Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
  • Fixed a redundant " - " beside histrion usernames after adding them to the friends list
  • Fixed particular tooltip freezing in place on the Creative menu when switching between gaze selection and controller choice on PS VR
  • Stock-still role player camera perspective non being respected when changing from Immersive Manner to Living Room Mode in PS VR
  • Boss bar info no longer disappears after changing VR brandish style on PS VR
  • Fixed coin purchases not updating displayed coin amount until later on relaunching the game
  • Removed double space spelling issues on several screens, including the Feedback prompt
  • Fixed the thespian visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface
  • Fixed issue where upward and down pointer buttons in the Resource Pack Settings screen became bigger when highlighted
  • Stock-still Realms buttons disappearing after the Minecraft window lost and regained focus on the Create World on Realm screen

Technical updates

Updated Add-On templates

  • Updated Add-On templates for one.18.10 with new resource, behaviors, and documentation

Operation & stability

  • Fixed a crash that could occur when setting the width or summit of a mob's hitbox to a negative value
  • Stock-still an issue where ticking areas would occasionally skip a tick
  • Fixed a issues that caused operation drops when using the /tag command
  • The Content Log History panel is at present accessible from the 2d histrion in split-screen without crashing the game
  • Stock-still a crash that could occur when an animation controller referenced itself as one of its "animations"
  • The game no longer crashes when nesting schedule commands in functions
  • Added log messages to aid identify the cause of the BDS crash
  • Improved performance of RandomStrollGoal
  • Reduced memory and load times for ticking areas

General

  • Android's target API has been updated to API 30 for Google Play Store
  • Reapplied changes to use "allowlist" instead of "whitelist"

Commands

  • Added /loot command — Drops the given loot table into the world
  • Added a new /impairment command to permit players to deal damage to entities
  • Placing Cocoa Beans with /setblock or /make full commands no longer results in an error
  • The /spreadplayers command no longer hangs when given a high spread range
  • Order of function calls triggered by /execute within a function are now consistent
  • The /effect command no longer has the redundant argument empty
  • Stock-still a bug that acquired the /kill command non to kill entities with the Assimilation effect

Data-driven blocks

  • Added back up for blocks having the same name, every bit long as they belong to different namespaces
  • Updated documentation for several components:
    • BlockExplosionResistance
    • BlockFrictionComponent
    • BlockMaterialInstances
    • BlockBreathabilityComponent
    • CraftingTableComponent
    • BlockLightFilterComponent
  • Inverse BlockLightDescription JSON name from minecraft:block_light_absorption to Minecraft:block_light_filter and field name from block_light_absorption to block_light_filter

Information-driven entities

  • The random chance for a wild developed Ocelot to spawn with two children is now handled by components added in the entity JSON definition
  • Fixed many missing "Description" entries in the documentation
  • Added AI Goals documentation for behavior.move_to_liquid and behavior.move_to_block
  • Added AI Goals documentation for missing parameters of behavior.tempt, behavior.rise_to_liquid_level, and behavior.random_fly
  • Added Components documentation for missing parameters of move.sway
  • Stock-still some typos and inconsistencies in the Entities documentation

Data-driven items

  • Added 9 new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes
  • Updated documentation for BlockCollisionComponentDescription
  • Changed BlockCollisionComponentDescription JSON name from entity_collision to block_collision
  • Updated documentation for FuelItemComponent
  • Renamed DamageableItemComponent to DurabilityItemComponent
  • Updated documentation for BlockRaycastComponent
  • Updated documentation for FoodItemComponent
  • Changed SaturationModifier in FoodItemComponent to take a float instead of a string
  • Fixed custom food behaviours not being replicated to guest clients

Mobs

  • The controlling_seat field on minecraft:rideable now works equally intended for both Boats and Horses
  • Mobs riding other mobs and pathing towards a target will no longer wiggle back and forth along their path
  • Lucifer tool conditions at present work on mobs (Experimental)
  • JumpToBlockGoal can no longer be used when the mob is in water
  • JumpToBlockGoal now correctly searches the aforementioned distance upwards and downwards when looking for jumpblock candidates, allowing mobs that use the goal to leap every bit high as low
  • Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another land

Animation

  • Fixed an issue where blitheness events, audio result events, and particle events would not trigger if the consequence time specified was equal to the full animation_length
  • Stock-still an issue where event times were not considered within the animation length calculation that happens when animation_length is non explicitly specified

Molang

  • Fixed arrow operator to return 0 if the left side is not a valid entity or item, rather than causing the entire expression to return 0
    • For example, if bis non valid variable.a = variable.b->variable.c will at present assign 0 to variable.a
    • This is non a Molang Versioned Change because no known content is currently using the arrow operator
  • Add together not-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries
  • Fixed relative_block_has_all_tags, block_neighbor_has_all_tags, and biome_has_all_tags queries to require all tags rather than just whatsoever tags
  • Fixed nested provisional (ternary) operator parsing to go right-to-left instead of left-to-correct
    • This is a Molang Versioned Change that but takes effect for Molang expressions in packs that apply a min_engine_version of 1.18.10 or college
    • Previously nested conditional expressions like A?B:C?D:E would evaluate as (A?B:C)?D:E, now they evaluate as A?B:(C?D:Eastward)
  • Admission of missing public variables on other entities volition render 0.0 and not cause an error
  • Fix loading of public variables containing majuscule letters not to cause an error
  • Added slot.equippable added every bit a slot choice for WearableItemComponent and Molang
  • Added all and query.any to check if a value matches all or any of the post-obit values
  • Added in_range to check if a value is in the (inclusive) range between a min and max value

Block components (experimental)

  • Fixed BlockPartVisibilityComponent for multiplayer by adding network save / load tags

GameTest framework (experimental)

  • Renamed mojang-minecraft:Worldobject to mojang-minecraft:world
    • In do, this means Earth.getDimension lawmaking should now read world.getDimension
  • Removed mojang-minecraft:Commands — Instead, we are calculation runCommand methods on dimension, entity, and thespian
    • In practise, this means that Commands.run("say Hello Globe", dimension) should now read dimension.runCommand("say Hello World")

mojang-minecraft module

  • Earth:
  • Replaced role getPlayers() : Histrion[] with function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a collection containing all players in the dimension. Optionally, options tin be used to filter the result
  • Earth.events:
  • Added blockBreak and blockPlace events, which are called when a histrion breaks or places a block in the world
  • Added optional argument to events.addEffect. This argument volition limit the callback to only fire for specific entities (come across EntityEventOptions)
  • Item employ events:
    • Added issue events.beforeItemUse — Fires earlier an item is used. Can be canceled
    • Added event events.itemUse — Fires when an detail is used and the before event is not canceled
    • Added event events.beforeItemUseOn — Fires before an item is used on a block. Tin can be canceled
    • Added event events.itemUseOn — Fires when an detail is used on a block and the before upshot is not canceled
  • Note that the following definition events simply role with data-driven items created every bit part of the Holiday Creator Features experiment:
    • Added outcome events.beforeItemDefinitionEvent — Fires before an Item definition outcome is processed. Can be canceled
    • Added consequence events.itemDefinitionEvent — Fires when the Item definition event is candy and the earlier event is not canceled
    • Added method triggerEvent(eventName : String) — Triggers an event on the ItemStack if an event with the given eventName, as defined in the Items JSON file
  • BlockBreakEvent:
  • Added property brokenBlockPermutation to indicate which kind of block was broken
  • Entity (note that derived types Player and mojang-gametest:SimulatedPlayer also added these APIs besides):
  • Added runCommandmethod to run a command as an entity
  • Added dimensionproperty to get the dimension the entity is in
  • Added function addTag(tag: string): bool — Adds a tag to this entity. Returns true if the tag does not already exist
  • Added function hasTag(tag: string): bool — Returns truthful if the tag exists on this entity
  • Added function removeTag(tag: cord): bool — Removes a tag from this entity. Returns true if the tag was removed
  • Added function getTags(): string[] — Returns all tags on this entity
  • Added target property to Entity. target represents the Entity that this Entity is currently targeting, for purposes such as AI targeting
  • Added function getEntitiesFromViewVector(options: EntityRaycastOptions): Entity[] — Gets all entities that intersects the ray from the entities view vector
  • Added function getBlockFromViewVector(options: BlockRaycastOptions): Cake — Gets the first block that intersects the ray from the entities view vector
  • Added function setVelocity(velocity: Vector): bool — Sets the velocity of this entity
  • Added property viewVector: Vector — Represents the direction that the entity is looking, every bit a vector
  • Added holding headLocation: Location — Represents the location of the head of the entity
  • Added property bodyRotation: number — Represents the trunk rotation of the entity as a bladder (in degrees)
  • Added function teleport(location: Location, dimension: Dimension, xRotation (optional): bladder, yRotation (optional): float)
  • Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
  • Player:
  • Added method startItemCooldown(itemCategory : cord, durationTicks : int) — Starts or resets a cooldown on an detail category (for example, ender_pearl) for the given duration in ticks
  • Added method getItemCooldown(itemCategory : string) — Returns the remaining duration in ticks that this player has of the given particular category. If no cooldown is nowadays, returns 0
  • ItemCooldownComponent:
  • Added ItemCooldownComponent (particular.getComponent("minecraft:cooldown"))
  • Read-only property cooldownCategory : string — Represents the cooldown category of this particular.
  • Read-just property cooldownTicks : int — Represents the cooldown time in ticks for this particular if cooldown is enabled
  • method startCooldown(thespian : Player) — Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
  • ItemType:
  • Removed getName method and added read-only holding .id
  • Dimension:
  • Added runCommandmethod to run a command in a dimension
  • Added office getEntitiesFromRay(pos: Location, management: Location, options: EntityRaycastOptions): Entity[] — Gets all entities that intersects the ray starting at a location which extends in direction
  • Added function getBlockFromRay(pos: Location, management: Location, options: BlockRaycastOptions) : Block — Gets the beginning block that intersects the ray starting at a location which extends in direction
  • Added office getPlayers(options: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a collection containing all players. Optionally, options can be used to filter the result
  • Added function getEntities(options: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a collection containing all entities in the dimension. Optionally, options can exist used to filter the result
  • Updated spawnEntityto take a Location or a BlockLocation
  • EntityQueryOptions:
  • Added form EntityQueryOptions — Provides boosted filtering options when calling getEntities and getPlayers
  • EntityQueryScoreOptions:
  • Added class EntityQueryScoreOptions — Used with EntityQueryOptions to provide scoreboard filtering
  • EntityEventOptions:
  • Used to filter events that burn down on entities to restrict the callback to only certain ones.
  • Property entity: Entity[] — If specified, will restrict to simply this entity
  • Holding entityTypes: string[] — If specified, will restrict to entities with the specified type (for example, minecraft:creeper)
  • BlockExplodeEvent:
  • Renamed destroyedBlock to block

mojang-gametest module

  • Added registerAsync method to register and properly track the land of GameTests using async functions
  • Examination:
  • Added getDimension to get the dimension in which the test is being ran
  • AddedgameMode: GameModeparameter to spawnSimulatedPlayer method
  • ScriptSimulatedPlayer:
  • Added office giveItem(itemStack: ItemStack, selectSlot: boolean)
  • Added function setItem(itemStack:ItemStack, slot: number, selectSlot: boolean)
  • Renamed destroyBlock to breakBlock
  • Renamed stopDestroyingBlock to stopBreakingBlock
  • Removed selectSlot method
  • Added belongings selectedSlot: int — Gets or sets the currently selected hotbar slot for the actor

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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-18-10-patch-update

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